In the base game, they are usually close to the education of their guardian, though there is some random variation. Traits also affect AI choices in diplomatic actionsby modifying five AI parameters: rationality, zeal, greed, honor, and ambition.Įach character gets an education trait upon becoming an adult at 16 years-old and dependent on the child's education. For example, when a courtier shows interest in an affair, a Lustful ruler is more likely to choose 'Make a move'. Traits affect the choices AI characters make in events. A trait that has opposites functionally including different levels of the same characteristic cannot be had simultaneously with them.įor example, a character with Genius cannot also have Slow or Quick. Paying attention to obtaining the right traits is essential for a good ruler. They affect a variety of areas, everything from attributes to relations.Īdditionally, most traits are tied to certain events occurring or affect which options are available in events. They can be gained or lost during events and education. Traits represent a character 's personality, abilities, reputation, and physical characteristics. Tubo portadisegniĪt least some were last verified for version 3. Please help with verifying or updating older sections of this article.